![]() ![]() Wood Elves: Once they upgrade their Oak of Ages to Tiers 2 and 3, this faction can have up to six (6) special quests and dilemmas that allow Confederations.The Empire: The faction can force Confederations to happen with certain Fealty mechanics.Lizardmen: They need a strong positive diplomatic modifier to accept Confederation requests.Greenskins, Norsca: Certain dilemmas are unlocked after defeating the leader of a rival faction, and only after finishing them will enable them to Confederate said nation.Dark Elf, Dwarf, High Elf, Humans (some): Most likely leaning to Confederate with factions within their race when the Confederating party is much stronger and is in good relations with them.Bretonnia: Players in this faction may research up to six (6) technologies that can unlock a dilemma, which, when solved, will unlock the option to start Confederating.I'm starting a Norsca playthrough and kinda mixed on my options. ![]() Which one of the 4 you like to pick the most. They may also use Dread to force other Beastmen Legendary Lords to use Confederation. Which is the best to go for As said above, here be the perks when we reach 100 pts. Beastmen: More likely to Confederate if the absorbing faction is much stronger, regardless of the relationship.While the above tips are general guidelines, certain factions may prefer to ally themselves with nations that follow certain habits or pre-requisites. Certain Warhammer factions and races also have Confederation habits that players must consider when starting a diplomatically-leaning campaign.
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